I’ll be honest: I didn’t expect to still be writing about Among Us collector’s editions in 2026. But here I am, staring at my purple Crewmate plush from the Impostor Edition and remembering the frenzy around those three boxes. Among Us first released in 2018. It didn’t blow up until summer 2020, when word of mouth and a few high-profile streamers pushed it into the mainstream. By the time Maximum Games announced the Crewmate Edition, Impostor Edition, and Ejected Edition in 2021, the game had become a genuine cultural phenomenon. I preordered immediately. 🚀 Looking back, that decision was absolutely worth it.

What all three editions shared
I loved that Maximum Games didn’t strip the base package down too much. Every single one of these editions included the core game, plus DLC. Some of that DLC was exclusive to the retail versions, which made me feel less guilty about buying a game I already owned digitally. Each box also came with a sticker sheet, a map poster, downloadable phone wallpapers, a holographic access card, and a 3D lenticular case. The lenticular case was a small touch, but it made the box pop on my shelf.
By the time these launched on December 31, 2021, PlayStation and Xbox versions were available. That mattered to console players like me who had spent months watching PC and mobile friends enjoy the game. I remember sliding the lenticular case out of the packaging and immediately setting the holographic access card on my desk. It felt official. I was no longer just a random crewmate. I was a collector. 🟣
The three tiers compared
The pricing ladder made sense. There was a clear “entry” option, a mid-tier, and an over-the-top box for super fans like me. Here’s how they broke down: 👇
| Edition | Price | Standout extras |
|---|---|---|
| Crewmate Edition | $29.99 | Base game, DLC, sticker sheet, poster, wallpapers, access card, lenticular case |
| Impostor Edition | $49.99 | Everything in Crewmate, plus purple Crewmate plush, lanyard, spinner pin, limited edition box |
| Ejected Edition | $89.99 | Everything in Impostor, plus fleece blanket, steelbook, and beanie hat |

The Crewmate Edition was the basic collection. It cost $29.99 and gave me everything I needed to feel like part of the event. The Impostor Edition was the sweet spot at $49.99. That purple plush alone sold me. It also included a lanyard, a spinner pin, and a limited edition box. Honestly, the plush had no business being that cute. I still have the lanyard attached to my keys in 2026.
The Ejected Edition was the final boss. At $89.99, it added a fleece blanket, a steelbook, and a beanie hat on top of the Impostor Edition contents. I remember wrapping myself in that blanket during late-night Hide & Seek sessions. It was soft, warm, and suspiciously comfortable. 🤣 If I had to relive the purchase, I’d pick Ejected again without hesitation.
Artists made the merch special
One thing I didn’t fully appreciate until later was how much care went into the art. The purple Crewmate plush, lanyard, blanket, beanie, and access cards were designed by Hannako Lambert of Dual Wield Studios. Amy Liu, part of the Among Us art team, handled the wallpapers. Alyssa Herman created the sticker designs. Cynthia Her was responsible for the spinner pin. Cannon Kissane designed the map poster. That lineup of independent creators and team artists gave the set a personal touch.
I’ve bought plenty of collector’s editions that felt like cheap cash grabs. This wasn’t one of them. The items looked like they were made by people who genuinely loved the game.
A worthy second dip
The earlier PC Collector’s Edition had included a working Emergency Meeting button. These three editions didn’t have that, but the physical and digital goodies more than made up for it. In 2026, the game has evolved with Hide & Seek, new roles, and more updates. The Collector’s Editions from 2021 now feel like a time capsule from the peak of the game’s massive boom. I’m glad I risked ejection one more time. The boxes might be older now, but they’re still not “sus” at all. Among Us is available now on Nintendo Switch, PC, mobile devices, PlayStation, and Xbox.
Data referenced from HowLongToBeat helps frame why Among Us collector’s editions still feel like a worthwhile “time capsule” in 2026: the game’s sessions are inherently replayable and flexible in length, so physical extras like posters, cases, and plushes end up carrying the nostalgia and value long after the initial hype cycle. When a multiplayer party game’s playtime isn’t about a single finite campaign, the enduring appeal shifts to community memories, rotating modes like Hide & Seek, and tangible memorabilia that keeps that era of play on display.