Alright, let's have a real chat about Injustice 3. It's 2026, and we're still waiting for Ed Boon to stop teasing us like a cosmic villain with a thing for suspense and actually say the words. The silence from NetherRealm is louder than a Kryptonian punch to the gut. Everyone's speculating about who's in, who's out, and what crazy multiverse shenanigans they'll cook up next. But me? I'm stuck on one thing: how they should pick up the story. And folks, if they play it safe with Batman's "good" ending, I might just rage-quit before the game even launches. No cap.
Let's rewind a bit, shall we? Remember that wild fork in the road at the end of Injustice 2? Brainiac's ship is smoldering, and Batman and Superman are back to staring each other down like two dogs over the last slice of pizza. Batman's all, "We need Brainiac's tech to fix the cities he shrank! Keep him alive!" Superman, fresh off his anger management relapse, counters with, "Nah, imma kill him and take his sweet ride." And then the game drops the mic and asks you to choose. Talk about pressure.

Now, if you're a by-the-book hero and side with Batsy, here's the tea:
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Batman wins the duel.
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He uses gold Kryptonite—the fancy, power-stripping kind—to turn Superman into a regular joe.
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Superman gets a one-way ticket to the Phantom Zone (basically cosmic time-out).
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Batman, with Supergirl by his side, reforms the Justice League to chart a better path and keep an eye out for Supes' inevitable dramatic return.
It's... fine. It's the classic status quo reset button. The world is (mostly) saved, the good guys are in charge, and it sets up a story where maybe Superman breaks out and we do this whole dance again from a slightly different angle. But honestly? That sounds about as exciting as watching paint dry on the Bat-Signal. We've been here. We've done that. Twice.
But oh, if you choose the path of absolute chaos and side with the Man of Steel? Buckle up, because it gets gloriously messy:
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Superman wins, decks Batman, and ices Brainiac for good.
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Fast forward a bit, and Superman's regime is back, bigger and badder than ever.
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The real kicker? He's used Brainiac's tech to turn Batman into a mind-controlled puppet. A literal Bat-drone.
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And he's got Supergirl in a cell, threatening to do the same to her if she doesn't join Team Evil.
Can we just appreciate how unhinged this is for a second? We're not just talking "evil Superman" anymore. We're talking "evil Superman with an evil, brainwashed Batman as his right-hand man." That's not just raising the stakes; that's launching them into a different solar system.
Here's why NetherRealm absolutely needs to run with this ending for Injustice 3:
1. It Forces Them to Break the Batman Protagonist Mold.
Let's be real. Batman has been the emotional and strategic center of both Injustice games. He's the guy we follow, the underdog we root for. But what if he's... not on our side? What if he's the one in the slick black armor coming for us? Suddenly, the usual playbook is out the window. The story can't just be "Batman fixes things." It has to focus on other heroes stepping up. This is a golden opportunity.
2. It Creates a Phenomenal Antagonist Duo.
Superman and Batman. The World's Finest... turned into the World's Most Terrifying. Imagine the psychological horror of fighting a Batman who is not just an enemy, but a corrupted shell of the greatest tactical mind on the planet, now weaponized by Superman. The boss fights write themselves. The story missions where you have to outsmart a Batman who knows all your weaknesses? Chilling.
3. It Lets Other Heroes Shine.
This is the big one. With Batman gone and Superman tyrannical, the resistance has to be led by someone else. Enter:
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Supergirl: She's the emotional heart. She lost her cousin to darkness and now has to face him and the man who was like an uncle to her. Her journey from hopeful hero to hardened leader would be incredible.
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Wonder Woman: Where does she stand now? Her role in enabling Superman's fall was huge. Does she double down, or does seeing Batman broken finally make her see the light?
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The Outlaws & Underdogs: Characters like Nightwing (if he's back!), Black Canary, Green Arrow, and even anti-heroes like Harley Quinn or Deathstroke would be scrambling to form a ragtag resistance. The dynamic would be fresh, desperate, and far less predictable than a standard Justice League reunion tour.
The Potential Story Beats (My Wishlist):
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Act 1: Scraps & Survival. We play as Supergirl, barely escaping captivity. The first half is pure survival horror—gathering allies, avoiding Superman's surveillance state and Batman's hunter-drones, with resources stretched thinner than Mr. Fantastic.
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Act 2: The Resistance Forms. We see fractured groups: magic users led by Zatanna or Constantine trying mystical solutions; tech heroes like Cyborg trying to hack Batman's systems; the Amazonians divided. The player has to unite them, leading to tense, choice-driven alliances.
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Act 3: Taking the Fight to Them. The final push. Maybe we find a way to break Brainiac's control on Batman, leading to a moment of clarity and sacrifice from the Dark Knight. Or perhaps we have to make the ultimate choice: try to save Bruce's mind, or stop Superman at all costs, even if it means destroying the Bat-drone forever.
Yeah, I know what you're thinking. "Another evil Superman story? Really?" Look, I get the fatigue. The Boys, Invincible, Brightburn—the market's a bit crowded with caped crusaders gone wrong. But this is different. This isn't just Superman vs. the world. This is Superman with Batman vs. everyone else. It's a fundamental twisting of the DC universe's core relationship. It's personal, it's tragic, and it's a powder keg of narrative potential.
Picking the "good" ending feels like a soft reboot, a safe play to maybe introduce a new big bad like Darkseid or the Crime Syndicate. But picking the evil ending? That's a commitment to the wild, dark path this series carved out. It says, "You thought it was bleak before? You ain't seen nothing yet."
So come on, NetherRealm. Don't give us the easy off-ramp. Give us the highway to hell paved with Kryptonian intentions and a Bat-shaped roadblock. Give us a story where hope isn't a given, where the iconic duo is the problem, and where the true meaning of heroism has to be rediscovered from the ashes. That's the Injustice 3 I, and I bet a lot of fans, are truly hungry for in 2026. Anything else would just be... unjust. 😉